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Body as Interface IAT 320 (4)
Explores ideas of embodiment through physical computing supporting human relationships with technology. Students construct and analyze contemporary and historical models of bodily interaction through tangible, gestural and/or e-textile computational prototyping, understand physical practices of embodiment, and apply these concepts to representation, design, and the production of embodied interfaces through various critical lenses. Prerequisite: Completion of 48 units, including IAT 267 and 222, with a minimum grade of C-.